BitMorph

3D model conversion,
geometry intact.

STL, OBJ, GLB, glTF, FBX and PLY, converted on BitMorph’s own mesh engine that keeps every vertex, face and normal in place, ready for 3D printing, the web, AR and game engines. Private by design.

model.stlGeometry preserved
STLOBJ · GLB · PLY

The mesh comes through whole

A model is more than a cloud of points. Our engine carries the full mesh across formats, so what you load into your slicer, browser or engine matches what you exported.

  • Vertices, faces and normals preserved
  • Watertight meshes ready to print
  • Scale and units handled correctly
  • Coordinate systems mapped cleanly
  • Materials and colors where supported
  • GLB and glTF for the web and AR
  • FBX for game and animation pipelines
  • PLY point clouds, in and out

One mesh, every pipeline

Whether it’s headed for a printer, a WebGL viewer, an AR scene or a game engine, the same model can move between formats without a round trip through desktop software, and without your files leaving for a third-party service.

6
mesh formats
5 GB
max file size
0
third-party services

One model, wherever it needs to go

The right format depends on the destination. We cover the three that matter most.

3D printing

STL, OBJ and PLY, watertight and correctly scaled, so your slicer reads them without repair tools.

Web & AR

GLB and glTF, the formats browsers and AR viewers expect, with materials packed into a single portable file.

Games & animation

FBX and OBJ for engines and DCC tools, so assets move between authoring and runtime without a rebuild.